Today’s Lua repository is covering a relatively simple, but infinitely useful waypoint method. You have to manually path your strike missions and this can lead to some comedy when you forget a plane and it flies over some MANPAD’s. Or maybe you want the OPFOR to act sneaky and fly a strike mission between some mountains? So today we’ll cover to how to use Lua to set a course for your aircraft!
Out of the box CMANO uses a map set known as SRTM 30 Plus. This is an open repository from the USGS with tiled data from across the globe. It’s great for CMANO on a macro scale, but what if we want to get right in and see individual target points? What if we want to do it on existing campaign scenarios? Luckily it’s not too hard! A caveat, this won’t work for the standalone versions, you need the full version of CMANO with the editor.
Using conditions in Command Modern Air Naval Operations can be kind of tricky. Unlike triggers, which are pretty obvious, or actions, which can be dead simple, a condition is more complex. In a nutshell we use Lua to check something and return true or false. If true the action will execute, and if false nothing will happen. So lets walk through one.
Every so often you meet a script that’s beautiful. My first script moment was when I saw the differential equation for a moon shot rocket as it loses fuel, gravity drops, velocity rises, and… well you get the idea. The below script, courtesy of Apache85, is a script like that. This wonderful bit of poetic code generates random merchant traffic within a set area and assigns it to a mission. I’ll get into more of it after the break, but if you want to bring biologics, fishing boats, aircraft, or whatever to your scenarios, check it out!
Weather in CMANO is one of those things you don’t think about until suddenly you can’t attack a target. Then you realize that the world is alive below you. As a scenario designer it’s one of those things that can really fill out your scenario and bring it to life. We’ll explore a few simple methods to give both random weather and one neat trick to make scheduled weather that saves you from making dozens of triggers!
This is another entry in my Lua Repository for CMANO. (Find the first one here) I have a large and ungainly notepad++ document with notes, ideas, scribbles, and even a bit of Lua. To start with we’ll run down what I currently have, later we’ll look at other functions from the commandlua.github.io list and make some other examples. If you’d like to see a particular script feel free to ask in the comments and I can see what I can do!
This is where I’ll be documenting each and every Lua script that I’m using for both my own simulations and for the Hired Goons LP. Most of these are shamelessly used and when applicable I’ll try to attribute the original author. Though in some cases it’s just a script off of Discord or the Matrix Forums. Eventually I’d like to have a functional example for each and every function in CMANO. For starters you can find every CMANO function at https://commandlua.github.io/ . Most everything works as is posted at the Github site, but some things don’t. Hence my idea to have a working script repository.
Also, do things one step at a time. First prove out the easy things, adding a unit, assigning a mission, then progress to harder stuff, looping through assignments, setting positions. That way when you encounter a problem you aren’t trying to digest it all. How do you eat a cake? One bite at a time.
Command Modern Air Naval Operations is a unique wargame unlike anything else out there. Instead of fighting an arcane interface or poorly designed structure we have a fairly simple interface overlaid on top of a deep and vibrant simulation. CMANO is agnostic to a theater or area. In fact it is very friendly to scenarios from 1946 all the way to 2030+. But for now we’ll be looking at the Northern Inferno campaign, specially Barents Sea Boomers.
I was quite pleased to see that in WitW the introductory scenario is actually fun. One big complaint I had about the Velikie Luki tutorial in WitE is you don’t actually get to conquer any territory, just watch everyone freeze to death. Road to Minsk made a much more compelling learning experience.
Supply in the War in the East at first seems incredibly complicated but is actually much simpler than it seems. Though like almost everything in WitE, it’s as complicated as you choose to make it.
In Road to Minsk, a 3 turn scenario, you don’t have to worry about supply at all. You can get a decisive Axis victory without ever thinking about it. But in the other Road to scenarios, and the full campaign, it becomes much more critical. But the good news, it’s not that bad.