Washington’s War, reprinted by GMT Games in 2016, and designed by Mark Herman, is an exceptional game on the topic of the Revolutionary War. At first glance it’s a wargame, but, it’s not. In fact it is a political game with a wargame layer. As Clausewitz said, War is not an independent phenomenon, but the continuation of politics by different means.
With a touch of Christmas Magic and a 1914 style truce between the dogs and cat, we find a very Grognardy Christmas here in the Great White North. Lest you think Santa just brings me games from Matrix and Steam, here we have some fresh new offerings!
My son asked me, “Dad, why do you like to play games with guys in grey jackets fighting guys in brown jackets?”
Which I thought was pretty observant for a 6 six year old. And I really didn’t have much of an answer. So I explained it that he likes to play trains, I like to play wargames. Simple enough I guess, but it kind of stuck with me.
The track is a monstrosity, each section is roughly three foot by three foot, dense MDF, routered lines and copper wires. At each joint is a meticulous melding of wood and slots. I’m staring at the largest slot car racing track I’ve ever seen. Sweat pours off of us as each piece is carefully positioned into a basement. The man overseeing it all, John, is in his early 60’s, a bit plump, and man, he’s really into slot cars.
I’m, well, not. We work side by side for hours but never really seem to click. This guy is into his slot cars, like REALLY into them. So after awhile we talk about the disconnect. Why am I not into them?
Recently I’ve taken an interest in some board games made by a company called GMT Games. They specialize in niche, almost bespoke, historically accurate boardgames. This isn’t Settlers of Catan or Carcassonne but an attempt to model a conflict or situation in as accurate a way as possible.