Review : Pixel Starships

Pixel Starships was released in January of 2016 and designed by Savy Soda. Originally a Kickstarter project, it was funded on June 25th, 2015. They asked for $20,000 and just squeaked by with $22,000.

From the Kickstarter offering you really get a great vibe. Take FTL, mash in the graphics of a NimbleBit game, and set it all in an MMO-like universe. That’s one hell of an offering right?

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Battles of the Ancient World I : Review

After listening to Dan Carlin’s latest Hardcore History podcast on the Persian Empire I had a hankering for some phalanx’s and good old fashioned ancient battles. This is an era that gets overshadowed by, well, just about every other genre. How many games do we really need about World War 2 Tank Battles? The niche for ancient battles is pretty narrow, but luckily HexWar has a few offerings for those ancient gods of war.

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Nostalgia : V for Victory – Velikiye Luki

There’s rose covered glasses, and then there’s DOS emulated screens. Memories tend be an odd thing, especially very fond memories of video games past. As we grow, and the games we’ve played grow, how do the old ones stack up?

One of the first war games I ever recall playing was V for Victory : Velikiye Luki. I was probably about 14 years old at the time and had no concept of the history behind the game. For me the Germans were some sort of parody from Hogans Heroes and the Russians just a generic bad guy. But man, I sunk some time into those scenarios.

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Review : Stonehearth [Early Access]

Initially I wasn’t going to step foot into reviewing Early Access games. It’s a realm of great ideas, marketing, fluff, and little substance. An idea for a great game is significantly different than a great game. Now we get to watch the process from shitty early access game all the way to shitty released game.

It’s kind of like sausage. You probably don’t want to watch. Getting the finished product is much better.

But, unfortunately, in our era of gaming we have a shitload of games in Early Access. As such, it’s worth taking a look and wading through the idea and getting to the substance.

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Flashpoint Campaigns : Red Storm [Review]

Flashpoint Campaigns : Red Storm Review

was developed by On Target Simulations and released by Slitherine Ltd in 2013.

You take on the role of an all seeing Commander for either the NATO forces, or the incoming Warsaw Pact forces. As the game lays it out, the Warsaw Pact has struck while NATO was woefully unprepared. In fact it looked like the Cold War was coming to an end. Game wise it sets the tone for NATO to be the defender, and also scrambling to hold the border.

Flashpoint Campaigns has one very unique mechanic that elevates this game beyond just another hex and NATO counter game. Orders.

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Lifeline Review [iOS]

It’s not often that I get sucked into a game on an emotional level. A level where I’m actually genuinely curious about where the path of the protagonist leads. In most games you are a bystander, you’re separated from the choices. As visceral the graphics, as intense the story, you’re still just a person clicking a mouse.

Lifeline by 3 Minute Games turns what I expected out of an iOS game onto its head.

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