The Strategy Gamer Podcast #6 : Aurora 4X, Not Really Accounting Software

In today’s episode we’ll be discussing Aurora 4X. This game is a space sim/4X/story engine unlike anything else available. It’s also totally developed by one man, Steve.

My guests are Saros and TortugaPower.

The game is available for FREE.

iTunes Link

Direct Download Link

Links from the show :

Quill18’s LP

Saros’ War of the World LP

Tortuga’s LP

Aurora4X Download Link

Command Modern Air Naval Operations : Custom Overlays & Campaign Overlays

Out of the box CMANO uses a map set known as SRTM 30 Plus. This is an open repository from the USGS with tiled data from across the globe. It’s great for CMANO on a macro scale, but what if we want to get right in and see individual target points? What if we want to do it on existing campaign scenarios? Luckily it’s not too hard! A caveat, this won’t work for the standalone versions, you need the full version of CMANO with the editor.

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Command Modern Air Naval Operations : Lua Repository #5 Conditions

Using conditions in Command Modern Air Naval Operations can be kind of tricky. Unlike triggers, which are pretty obvious, or actions, which can be dead simple, a condition is more complex. In a nutshell we use Lua to check something and return true or false. If true the action will execute, and if false nothing will happen. So lets walk through one.

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Command Modern Air Naval Operations : Lua Repository #4 Random Traffic

Every so often you meet a script that’s beautiful. My first script moment was when I saw the differential equation for a moon shot rocket as it loses fuel, gravity drops, velocity rises, and… well you get the idea. The below script, courtesy of Apache85, is a script like that. This wonderful bit of poetic code generates random merchant traffic within a set area and assigns it to a mission. I’ll get into more of it after the break, but if you want to bring biologics, fishing boats, aircraft, or whatever to your scenarios, check it out!

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Command Modern Air Naval Operations : Lua Repository #3 – Weather

Weather in CMANO is one of those things you don’t think about until suddenly you can’t attack a target. Then you realize that the world is alive below you. As a scenario designer it’s one of those things that can really fill out your scenario and bring it to life. We’ll explore a few simple methods to give both random weather and one neat trick to make scheduled weather that saves you from making dozens of triggers!

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The Strategy Gamer Podcast #5 : Graviteam Tactics Mius Front

In today’s episode we’ll be discussing Graviteam Tactics : Mius Front. This simulation is one of the most detailed company-platoon level war games on the market. It features a tactical and an operational level that really set it apart.

My guests for today’s show is Phi230 and TortugaPower.

The game is available on Steam for $35 and, while it has a steep learning curve, is well worth the money for anyone into war games.

Get it on iTunes here.

Direct Download Link.

Command Modern Air Naval Operations : Lua Repository 2

This is another entry in my Lua Repository for CMANO. (Find the first one here) I have a large and ungainly notepad++ document with notes, ideas, scribbles, and even a bit of Lua. To start with we’ll run down what I currently have, later we’ll look at other functions from the commandlua.github.io list and make some other examples. If you’d like to see a particular script feel free to ask in the comments and I can see what I can do!

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Command Modern Air Naval Operations : LUA Code Repository #1

This is where I’ll be documenting each and every Lua script that I’m using for both my own simulations and for the Hired Goons LP. Most of these are shamelessly used and when applicable I’ll try to attribute the original author. Though in some cases it’s just a script off of Discord or the Matrix Forums. Eventually I’d like to have a functional example for each and every function in CMANO. For starters you can find every CMANO function at https://commandlua.github.io/ . Most everything works as is posted at the Github site, but some things don’t. Hence my idea to have a working script repository.

Also, do things one step at a time. First prove out the easy things, adding a unit, assigning a mission, then progress to harder stuff, looping through assignments, setting positions. That way when you encounter a problem you aren’t trying to digest it all. How do you eat a cake? One bite at a time.

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Graviteam Tactics : How to Use Artillery

Artillery is key in Graviteam Tactics Mius Front and this guide will show you exactly how to call it in.

Graviteam Tactics Mius Front is, once you get past the UI, a really great game. Unfortunately the manual is lacking so it becomes extra difficult to track down things like calling artillery. We’ll go through it, in a few pictures, and break down exactly what you need to do. There’s not much to it. You’ll be calling down Nebelwerfers (or Stalin Organs) in no time short.

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The Strategy Gamer Podcast Future Episodes

Our first listener poll is mostly in and 34 of you have voted to see Graviteam Tactics covered first followed by Aurora. Thanks to everyone who voted! So far we’ve had really reception to the show and look forward to covering the less covered niches.

Originally Aurora was in the lead so I’ve been living the VB6 life until, surprise surprise, GT has squeaked out a lead! Both are great games and completely and totally different. We’ll cover a brief synopsis on each. If you have questions about either of these for the podcast please leave them in the comments below.

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