Using conditions in Command Modern Air Naval Operations can be kind of tricky. Unlike triggers, which are pretty obvious, or actions, which can be dead simple, a condition is more complex. In a nutshell we use Lua to check something and return true or false. If true the action will execute, and if false nothing will happen. So lets walk through one.
Every so often you meet a script that’s beautiful. My first script moment was when I saw the differential equation for a moon shot rocket as it loses fuel, gravity drops, velocity rises, and… well you get the idea. The below script, courtesy of Apache85, is a script like that. This wonderful bit of poetic code generates random merchant traffic within a set area and assigns it to a mission. I’ll get into more of it after the break, but if you want to bring biologics, fishing boats, aircraft, or whatever to your scenarios, check it out!
Weather in CMANO is one of those things you don’t think about until suddenly you can’t attack a target. Then you realize that the world is alive below you. As a scenario designer it’s one of those things that can really fill out your scenario and bring it to life. We’ll explore a few simple methods to give both random weather and one neat trick to make scheduled weather that saves you from making dozens of triggers!
In today’s episode we’ll be discussing Graviteam Tactics : Mius Front. This simulation is one of the most detailed company-platoon level war games on the market. It features a tactical and an operational level that really set it apart.
My guests for today’s show is Phi230 and TortugaPower.
The game is available on Steam for $35 and, while it has a steep learning curve, is well worth the money for anyone into war games.
This is another entry in my Lua Repository for CMANO. (Find the first one here) I have a large and ungainly notepad++ document with notes, ideas, scribbles, and even a bit of Lua. To start with we’ll run down what I currently have, later we’ll look at other functions from the commandlua.github.io list and make some other examples. If you’d like to see a particular script feel free to ask in the comments and I can see what I can do!
This is where I’ll be documenting each and every Lua script that I’m using for both my own simulations and for the Hired Goons LP. Most of these are shamelessly used and when applicable I’ll try to attribute the original author. Though in some cases it’s just a script off of Discord or the Matrix Forums. Eventually I’d like to have a functional example for each and every function in CMANO. For starters you can find every CMANO function at https://commandlua.github.io/ . Most everything works as is posted at the Github site, but some things don’t. Hence my idea to have a working script repository.
Also, do things one step at a time. First prove out the easy things, adding a unit, assigning a mission, then progress to harder stuff, looping through assignments, setting positions. That way when you encounter a problem you aren’t trying to digest it all. How do you eat a cake? One bite at a time.
Artillery is key in Graviteam Tactics Mius Front and this guide will show you exactly how to call it in.
Graviteam Tactics Mius Front is, once you get past the UI, a really great game. Unfortunately the manual is lacking so it becomes extra difficult to track down things like calling artillery. We’ll go through it, in a few pictures, and break down exactly what you need to do. There’s not much to it. You’ll be calling down Nebelwerfers (or Stalin Organs) in no time short.
Our first listener poll is mostly in and 34 of you have voted to see Graviteam Tactics covered first followed by Aurora. Thanks to everyone who voted! So far we’ve had really reception to the show and look forward to covering the less covered niches.
Originally Aurora was in the lead so I’ve been living the VB6 life until, surprise surprise, GT has squeaked out a lead! Both are great games and completely and totally different. We’ll cover a brief synopsis on each. If you have questions about either of these for the podcast please leave them in the comments below.
In Episode #4 we discuss the real time pause-able WW2 game Panther Games Command Ops 2. My guest for this show is YouTuber TortugaPower. This game has one of the most innovative AI systems where instead of you micro-managing the units all you have to do is give an order to an HQ and watch as it’s executed intelligently. Plans can be coordinated, combined arms teams form, and artillery flies, all on a divisional scale with just a few clicks.
The game is available on Steam for the whopping price of $0. This comes with 4 missions. Scenario packs cover anywhere from Arnhem to Germany 1945 and are about $30.
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In Episode #3 we discuss the NWS Wargaming Classic Rule The Waves. My guest for this show is The Happy Hedonist. This game is a masterclass in innovative design and fun game play that trumps those little details like UI design or modern flow. All kidding aside it really is a great game, as long as you know what you’re getting into. On one hand it’s a naval design simulator and on the other hand a fairly detailed pre-carrier era combat simulator.
You get to be your own Jackie Fisher and take a navy of your choice through the pre-dreadnought era all the way through the 1920’s.
An audio artifact created some distortion. This episode might be a bit crunchy. Episode 4 is back on path with the smoothness.
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